I'm a Godot/Unity programmer and technical artist with years of professional experience, and over years of personal experience before that, creating games for PC and mobile.
I take pride in making my code feel good in-game, and I'm always looking for ways to improve it. I have experience with a variety of systems, including Steamworks APIs, Unity's Input System, Rewired, A* Pathfinding Project, and DOTween, and can easily adapt to anyone's workflow.
With my experience also including AI pathfinding, game input, animation/audio implementation, sound design, 3D modeling, shader creation, and UI design/implementation, I can quickly put together expandable, performant prototypes and tools for other departments to get their assets implemented.